This skill allows players (Henry) to break into locked buildings or containers that are meant to keep them out. You can unlock easier locks automatically. Lockpicking is a non-combat skill and tutorial codex entry in Kingdom Come: Deliverance Wiki. If you lockpick breaks you'll have a 10% chance of opening the lock instantly.
Your sixth sense will warn you if someone is about to catch you in the act of lockpicking, so you'll have more time to escape. The noise a snapping lockpick makes is reduced by 90%. You're able to work almost silently with a lockpick, even if the lockpicking isn't going well. It'll be 30% easier to open locks when drunk, but it will also be 30% noisier. The starting position when lockpicking will be closer to the end of the lock, making it easier to open. Your lockpicks will be more durable and last twice as long.Īfter successfully picking a lock, you have a 20% chance of any broken lockpicks returning to your inventory. Mule (you can carry 15 pounds more): this perk will allow players to gather more loot before having to sell it off and is also very important to equip heavier armor which there is plenty of later in the game. Very Hard locks can be accessed sooner with the use of the Luck of the Drunk perk of the Lockpicking tree, and it is for that reason that it is considered one of the best perks in the tree. The Best Utility Perks in Kingdom Come: Deliverance These Kingdom Come perks are widely applicable and are the ones players should get first. Players will find that there are four categories of locks, here are the thresholds of level one must have, in order to unlock said locks: Any damage to the lockpick will produce a noise, which canĭraw unwanted attention, and breaking it will cause an even louder snap.
Which will damage the lockpick or even break it. If you try to turn the mechanism without having the lockpick in the correct position, the mechanism will stick,